There are three levels of fees depending on which league you join. We offer a premium league and a basic league which both offer cash prizes for the top three places. Entry fees include both the regular season as well as the playoffs. Payout's are based on a full league of 20 teams and any league that is not full will have the payout's adjusted accordingly. The fees help keep the site maintained stats accurate and provide the prize money at the end of the season.
Registration fee is $49.95
Payouts: 1st Place - $375.00 and a team plaque
2nd Place - $175.00
3rd Place - $100.00
Playoff Champion - $75.00 and a team plaque
Registration fee is $29.95
Payouts: 1st Place - $200.00 and a team plaque
2nd Place - $100.00
3rd Place - $75.00
Playoff Champion - $50.00 and a team plaque
C League – (Current Structure)
Registration Fee is $14.95
Payouts: Regular Season Champion - $100 and a team plaque
Playoff Champion - $50.00 and a team plaque
Fee can be paid through Pay Pal or a money order, contact me directly if you need to mail us a check.
Dues for current GM's are due September 1st 2016 to retain your team for the 2016-17 season, unless other arrangements are made for hardship circumstances only.
New GM's must have their dues paid at sign up. Period.
You may still sign up after the draft lottery has been done but you will be placed at the bottom of the drafting order for the live draft, being held in mid September.
Contact me if this situation applies to you.
Rule One - The commissioner makes the rules and has final decision making on everything. At times I will put things to a vote of GM's where I will let the majority rule, but this is not required. This is my league and if you do not like the way I run it or any of the rules you can find another league and if you have paid I will gladly refund your dues. Not trying to be a jerk here, however after 13 plus years doing this, I have given up on trying to keep everyone happy and being democratic about it...enough on that.
Draft Order -
New for the 2016-17 season, we are moving away from the lottery to determine drafting order and are instead going to the traditional reverse of the final season standings from the previous season.
The drafts will be held on TBD at 9:00AM Pacific Daylight Time. We will use the either CBS Sports or ESPN Fantasy draft system to facilitate the actual draft process. You will receive details on the draft as we get closer to the actual date. The third party draft for this league are only used for drafting purposes. It will help the speed by clocking the selections a 1:00 to 1:30 per pick and will allow GM's to pre rank their selections. This serves a dual purpose, due to the fact that if you are not able to attend some of or even all of the draft, you can still participate and get a reasonable draft list.
The draft dates are:
League A - September 17, 2016 at 9:00 AM PDT
League B - September 17, 2016 at 1:00 PM PDT
League C - September 18, 2016 at 9:00 AM PDT
In years past we had done a main draft and an adjustment draft to get under the salary cap. This season we had hoped it would track the salary and would stop you if you spend too much. Since that feature did not come to fruition, Once the draft is complete, you will have 24 hours to drop enough players to get under the cap of 73 million and maintain the minimum roster requirements. You will need to have a compliant roster by Opening day. The same rules of dropping players will apply beginning the day after the draft *see waiving players.
Preparation is critical and you must insure that your draft lists are deep enough to support a twenty-two round draft. Watch for any pre-season injury rumors, players that may retire or rookies that won't make the cut on their pro team. I strongly suggest that when you are creating your draft selection list, that you utilize the pre-ranking system and rank all players in the league for each position (Forwards, Defensemen & Goalies.) As you can imagine, with everyone interested in the same top players, a ten-team league can easily go through the top 100 forwards players. To be safe you should have half of all forwards, three quarters of all defensemen and three quarters of all goalies ranked on your selection list.
IMPORTANT…The drafting order for all rounds will be released on Friday after the winning lottery number is announced . This should allow you enough time to assign or adjust which positions you want to have drafted in which round!
The salary cap will be applied from the first pick you make and we will have a running total for each drafting team, so once reached you will be done with the draft. If you are still below player position minimums, you will have to drop and add players from the free agent pool after the draft has been completed. Owners that are under the 10% overage but over the cap will have until TBD at 9:00 PM PDT to reduce their roster below the salary cap. If to get under the cap you went below the legal roster requirements, you will have to adjust your roster via the free agent pool just as the owners that broke the cap overage do.
Players waived during draft -
The waived players will be dumped back in the free agent pool and will be available immediately upon release and can be acquired by submitting an e-mail to the Commish. The requests will be prioritized utilizing the waiver draft order which is simply the reverse order of the draft. Each player that is picked up is one turn and it moves to the next team in the waiver order.
Final Team Roster-
Each team’s roster will be finalized and verified by TBD. Starting rosters must be submitted by 12 noon (Pacific) on TBD (Opening day). You may either use the roster submission interface trough the web site or e-mail them to me. Late roster changes and drops will not be permitted and will have to wait until the following week to take effect.
The Salary Cap-
The salary cap for the 2016-17 season, will increase to $73 million per team. The SSFHL uses the salary cap information from the Hockey Buzz Cap Central web site. In the past we had used the players actual salary, but we made the switch to salary cap burden as of the 2008-09 season. In the overall scheme of things it works out better this way, you will find some higher and some lowered, so it all balances out and provides a more realistic number to work with. In some cases the salary may not be listed as they are negotiating a new contract, in that case the last known salary (for draft purposes) will be used for our salary cap. Any GM that should acquire a player that was awarded a larger salary after the start of the season WILL pay the higher salary amount and it cannot put you over the cap. Likewise if a salary is decreased or adjusted due to a trade, the rate will be adjusted.
Team Player allotment -
The maximum number of players you are allowed per position breaks down as follows:
13 forwards, 6 defense and 2 goalies.
Owners may opt to select the minimum of 18 players in the draft to be more generous with salaries. This preference must be noted by the GM at the time of the draft. The minimum number of players you are allowed per position breaks down as follows:
11 forwards, 5 defense and 1 goalies.
Leaving yourself some room under the salary cap can be a strategic plus if you plan on completing many trades during the regular season.
The Regular Season-
Now that you have drafted your team and your rosters are filled, you're ready to mold the team to your own specifications. Of your 21-man roster, you are allowed to dress a maximum of 14 players, leaving the remaining 7 on the bench.
Your teams weekly line up must consist of:
9 Forwards,4 Defensemen and 1 Goalies
Bench player points are not calculated into your team’s score, so paying attention to hot and cold streaks are critical to the success of your team. Points are awarded by player’s real performance and are weighted differently on the desired merits of that position. See the league scoring page on the web site for details.
Keeper players -
Each team will be allowed to have 3 keepers. The keepers must be declared by July 1st after the completion of the season. The maximum term for a keeper is three seasons and that term balance transfers if the player is traded to another team. You are not required to keep any players if you do not wish too unless the deadline has already passed and you made the commitment to a player(s). GM's that have committed to keeping players will have that many less draft selections the following season. ***Goalies are excluded from being selected as keepers!
Keeper contracts are for a maximum of 3 seasons, to prevent one team from monopolizing the entire paying career of the many super stars.
Keepers may be traded, but the team getting them only gets them for whatever time is left on their current contract.
Each season you have the following choices at the trading deadline:
Option 1: Keeping your existing keepers, assuming they have contract still remaining.
Option 2: Selecting different keepers for a three year contract.
Option 3: A mix of the two above policies where you retain 1 or 2 contracts and opt in for a new three year contract on a new player.
We are allowing teams to opt out of selecting keepers if they wish. This will mean that for those teams the draft will be 1, 2 or 3 rounds longer for those particular teams. The additional picks will be added to the end of the draft so it actually is more of a disadvantage, unless you like drafting in later rounds.
Your keepers can in fact have three different start dates if you changed one out every year.
As the team owner, you decide which players to start or bench for upcoming games each week. You should frequently analyze each of your current players, review their year-to-date and previous performances, and freely move players between your active roster and bench. There are several helpful links on the main league web page that can assist you in making your selections.
Roster changes for your team must be submitted by 9 AM (Pacific) on Mondays to be in effect for the next week's games. The selections you make will be in effect for all games played from Monday through Sunday night. When you are satisfied with your starting lineup, you may either login to your team page and make the changes there or submit the changes via e-mail to the commissioner.
Player Acquisition & Movement-
Trades/Transactions - As of March 6th 2014 we are implementing a transaction limit. Whether it be an add, drop or team to team trade, each team is allowed 4 transactions per week through the trading deadline.
Players can be added or waived from your roster via the free agent list or trades with other GM's. Player transactions are made to the roster once per week and must be received via e-mail by 12 noon (PST) on Sundays.
You must include in your e-mail, the current salary for the player you want to sign. Current salaries are listed on the free agent list and are updated on a regular basis using the information provided by on the Hockey Buzz Cap Central web site. Approved transactions submitted within the above guidelines will take effect for games played the following Monday.
Transactions submitted after 12 noon on Sundays will not be effective until the following weeks roster.
Rosters may be submitted anytime up until 10 AM (PST) each Monday. The commissioner reserves the right to (and will) adjust illegal rosters (too many active players) so that they comply with the minimums of 9 forwards, 4 defensemen and 1 goalie that are active for that week.
If your transaction puts you over either the dollar cap limit or makes your roster non-compliant, either under min or over max player allotment, the team shall forfeit points for that week until the roster is fixed.
Waiving Players -
· Players may be waived from a team’s roster at any point during the season. Once the player is waived a 48 hour hold goes into effect before the player can be acquired by another team. The waiver draft order (reverse of main draft) will be used for the entire season to award first pick of waived players. If a player is not requested during the 48 hour waiver period then they are returned to the free agent pool and may be acquired by any new team.
· Waived players cannot be re-acquired by the same team until the following season.
Upon approval of a transaction by the commissioner, the transaction must be completed and the acquiring team must keep the player on their roster for a minimum of one week before they are eligible to be dropped.
· Players that are on the IRL are allowed to be dropped 14 days after they appear on the Injures page posted on the SSFHL web site. Should a player come back and be re-injured, the 14 day clock will start over from that point. Drop requests that are made the same day the player is injured are subject to commissioners discretion as to the eligibility of the drop.
Adding Players -
· You can request a player as soon as they appear on either the free agent list or on the transaction page as a drop.
· Player transactions are on a first-come, first-serve basis, so when more than one team requests a player, the player is awarded to the team who's e-mail is the first received.
· All requests are subject to the limits of the 22-player roster, as well as the salary cap ($73 million), It is the GM's responsibility to know if the transaction is within cap limits..
· If the requested transaction puts the team over on either the roster or salary cap, the transaction will be rejected. Again the burden of responsibility for keeping your roster under cap and within roster limits is your responsibility.
Trading/Acquisition deadline -
All rosters will be frozen for the remainder of the season (including playoffs) at the NHL trading deadline. The deadline is TBD at 3:00 PM EST, but we will extend our deadline to midnight PST to allow for GM's to analyze and make adjustments.
Normal roster rotation (bench or active status) is still applicable through the remainder of the season and playoffs.
Playoff format - This format adjusts every year depending on whether we have an even number of teams. If we have less than a full compliment of teams (20) we switch to a "bye" format to balance the rounds and allow us to have one from each conference arrive for the cup round. This year we have exceeded 16 teams so each conference will send 8 teams to the play-offs in a mirror image of the NHL Playoff format.
Round one (Quarter finals)
Each conference will be paired up as follows:
1st plays 8th, 2nd plays 7th, 3rd plays 6th and 4th plays 5th.
Round two (Semi finals)
The winners of 1st vs 8th plays the winner of 2nd vs 7th and the winners of 3rd vs 6th plays the winner of the 4th vs 5th in each conference.
Round three (Conference Finals)
The last two teams standing after the semi finals will play for the conference title.
Round four (SSFHL Cup Championship)
The conference winners will collide for the SSFHL Championship.